• <td id="wjkko"></td>
    <code id="wjkko"><ol id="wjkko"></ol></code>
    <pre id="wjkko"><ruby id="wjkko"><menu id="wjkko"></menu></ruby></pre>
    <table id="wjkko"></table><track id="wjkko"><ruby id="wjkko"></ruby></track>

    <td id="wjkko"><ruby id="wjkko"></ruby></td>

          1. Toy & Game Manufacturing Industry Profile

            Report Page Length: 10-12
            Last Quarterly Update: 8/18/2020
            SIC Codes: 3942, 3944
            NAICS Codes: 33993
            Chapters Include:
            Industry Overview Trends & Challenges Industry Forecast
            Quarterly Industry Update Call Prep Questions Website & Media Links
            Business Challenges Financial Information Glossary & Acronyms
            View Full Sample Add To Cart

            Excerpt from Toy & Game Manufacturing Industry Profile

            Companies in this industry manufacture electronic and nonelectronic toys and games, including dolls. Major companies include Mattel, Hasbro, and JAKKS Pacific (all based in the US), along with Geobra Brandstätter (Germany), LEGO (Denmark), Namco Bandai (Japan), and Sanrio (Japan), as well as the gaming hardware divisions of Microsoft, Nintendo, and Sony.

            Global toy sales were about $89 billion in 2017, according to data from The NPD Group compiled for the Toy Industry Association. Major markets include the US, the UK, France, Germany, and Australia. China is the world's largest manufacturer of games and toys.

            The US toy and game manufacturing industry includes about 560 establishments (single-location companies and units of multi-location companies) and has annual revenue of about $1.3 billion. Revenue from toy manufacturing that takes place in the US represents only a portion of revenue recorded by US-based manufacturers, which commonly arrange to have toys produced at factories in countries where costs are lower.

            The industry includes manufacturers of video game consoles, which are covered in the Electronic Toys & Games Manufacturing industry profile, but does not include companies that produce software for video or computer games, which are covered in the Entertainment & Games Software industry profile.

            COMPETITIVE LANDSCAPE

            Growth in the population of children age 12 and younger drives demand for toys; demand for electronic gaming products is driven by personal income and product innovation. The profitability of individual companies ...

             
            View Full Sample Add To Cart Return to the Industry Profile Menu

            Related Profiles

            Here are a few profiles related to Toy & Game Manufacturing that you also might be interested in viewing:

            Would you or your company benefit from having unlimited access to First Research's industry intelligence tools?

            Learn More About Subscription Options
             
            韩国电影-韩国三级-韩国r级电影-韩国理论片在线-天天影视网 <蜘蛛词>| <蜘蛛词>| <蜘蛛词>| <蜘蛛词>| <蜘蛛词>| <蜘蛛词>| <蜘蛛词>| <蜘蛛词>| <蜘蛛词>| <蜘蛛词>| <蜘蛛词>| <蜘蛛词>| <蜘蛛词>| <蜘蛛词>| <蜘蛛词>| <蜘蛛词>| <蜘蛛词>| <蜘蛛词>| <蜘蛛词>| <蜘蛛词>| <蜘蛛词>| <蜘蛛词>| <蜘蛛词>| <蜘蛛词>| <蜘蛛词>| <蜘蛛词>| <蜘蛛词>| <蜘蛛词>| <蜘蛛词>| <蜘蛛词>| <蜘蛛词>| <蜘蛛词>| <蜘蛛词>| <蜘蛛词>| <蜘蛛词>| <蜘蛛词>| <蜘蛛词>| <蜘蛛词>| <蜘蛛词>| <蜘蛛词>| <蜘蛛词>| <文本链> <文本链> <文本链> <文本链> <文本链> <文本链>